Tile to game card replication game

ABSTRACT

A method of playing a game that includes a plurality of tiles that are marked with either a number, a letter, or a pictorial symbol of different color. Each player aims to replicate a sequence on identical game cards with allocated, swapped, and chosen tiles, using multi-color sets within chosen sequence.

BACKGROUND OF THE INVENTION

A historic way for social interaction with set rules that rely on skill, chance, and competition. This game is a way for people to have fun, build relationships, strengthen cognitive skills, promote organization and planning, and educate in an unobtrusive way.

SUMMARY OF THE INVENTION

The object of the invention is to provide a method of playing a game, whereby players race to replicate a sequence on an identical game card. Each set within replicated sequence must be a different color in order for said player to win said game.

DRAWINGS

FIG. 1 are game parts such as;

FIG. 1A is a representation of a tile rack.

FIG. 1B are representations of tiles with unique symbols, alpha, numeric, and pictorial.

FIG. 1C is a representation of a tile receptacle for tile storage and picking.

FIG. 1D is a representation of a game card with hypothetical sequences.

FIG. 2 is a mock representation of said game:

FIG. 2A is a hypothetical scenario of player's tiles on tile rack at beginning of said game.

FIG. 2B. is a hypothetical sequence on game card that player will attempt to replicate on his/her tile rack.

FIG. 2C is a winning hand, whereby the tiles on the tile rack replicate the hypothetical sequence on the game card, with each set represented by a different color. 

1. A method of playing a game whereby players pick, discard, and swap tiles, in attempt to be the first player whose hand replicates a sequence on identical game cards using multi-colors, comprising the steps of: a. said game is played whereby two or more players pick a designated number of tiles, b. a tile exchange is performed by exchanging 3 unwanted tiles, until a complete exchange cycle is completed, c. tiles are picked and discarded in clockwise order with opportunity for players to call needed tiles to complete sets within the sequence, d. jokers are wild and can be used to represent any symbol, and may be claimed by any player who has the tile of said Joker's assigned symbol, e. said game continues until any player's hand matches a sequence on the game card, and each set within the replicated sequence is a different color, g. if tile receptacle is empty then said game is a draw, h. said game is played with all players using identical game cards.
 2. A variation of game design and game parts shall still be considered method of playing said game, such as; a. additional game cards with new sequences, b. number of tiles used to play said game may change, c. tile colors may change, d. tile numbers, letters, and pictorial symbols may change, e. tile rack, tile, and tile receptacle may be made of any material and may vary in color, size, shape and design, f. a computer software version may be derived from physical game, g. an electronic version may be derived from physical game. 